Jorish


 * West of Vayreen. North of Tuft. South of Gebald
 * Town of builders and craftsman
 * Surrounded by a sturdy wall to keep bandits and thieves away
 * All newcomers must surrender their weapons when entering Jorish
 * Council of 5 will determine who can settle in Jorish and be able to keep their weapons
 * If you buy a weapon in Jorish it is given back to you when you leave
 * Eadwald set up shop here to find King’s Blood

Notable people of Jorish:
 * 1) The interrogating commander of the Jorish defense forces that is obsessed with protecting Jorish
 * 2) Fast-talking inn keeper that townspeople say came from far away with nothing but the clothes on his back. He refuses to talk about his past but loves to gamble and games of chance, but he feels guilty about it.
 * 3) Eadwald.
 * 4) A stoic and mysterious bartender that doesn’t say much, but you get the feeling he hears a lot
 * 5) The town Drunk. This character blew into town mere days before Dandle and has been drunk ever since. They go on and on about “the war” and “the end of days”. Everyone pretty much ignores them, but they’ve got mysteriously deep pockets to be able to afford to be drunk as often as they are.